{"id":23,"date":"2022-11-21T16:00:00","date_gmt":"2022-11-21T16:00:00","guid":{"rendered":"http:\/\/www.tomanderson.nuacomputerscience.co.uk\/?p=23"},"modified":"2022-11-21T16:00:00","modified_gmt":"2022-11-21T16:00:00","slug":"7-11-22-13-11-22","status":"publish","type":"post","link":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/?p=23","title":{"rendered":"7\/11\/22 &#8211; 13\/11\/22"},"content":{"rendered":"\n<p>This week my main focus was completing my 2D game so I would have enough time available for testing and my write up. I managed to create a collision between my ship and the enemy which destroys them both on contact. When this happens the game ends and text displaying &#8220;Game Over&#8221; appears on the screen. As I had previously included a collision code between the enemy and the laser, I was then able to build on this by displaying the amount of enemies killed on the screen for the player to see. Every element I have added so far is working and that includes the enemies spawn rate which decreases every certain amount of kills, making the game get gradually harder. I am thinking of hopefully adding in a few powerups to help the player when the game gets harder.<\/p>\n\n\n\n<p>I have also had a look at the fundamentals task to get an idea of where I am at with them and there are still a few things that need adding. I will probably do this after my game as that is my main focus at the moment.<\/p>\n\n\n\n<p>Next week I am hoping I would have finished the last part of my game and also completed a good amount of the fundamentals tasks.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week my main focus was completing my 2D game so I would have enough time available for testing and my write up. I managed to create a collision between my ship and the enemy which destroys them both on contact. When this happens the game ends and text displaying &#8220;Game Over&#8221; appears on the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/23"}],"collection":[{"href":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=23"}],"version-history":[{"count":2,"href":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/23\/revisions"}],"predecessor-version":[{"id":25,"href":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/23\/revisions\/25"}],"wp:attachment":[{"href":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=23"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=23"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tomanderson.nuacomputerscience.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=23"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}