This week my main focus was completing my 2D game so I would have enough time available for testing and my write up. I managed to create a collision between my ship and the enemy which destroys them both on contact. When this happens the game ends and text displaying “Game Over” appears on the screen. As I had previously included a collision code between the enemy and the laser, I was then able to build on this by displaying the amount of enemies killed on the screen for the player to see. Every element I have added so far is working and that includes the enemies spawn rate which decreases every certain amount of kills, making the game get gradually harder. I am thinking of hopefully adding in a few powerups to help the player when the game gets harder.
I have also had a look at the fundamentals task to get an idea of where I am at with them and there are still a few things that need adding. I will probably do this after my game as that is my main focus at the moment.
Next week I am hoping I would have finished the last part of my game and also completed a good amount of the fundamentals tasks.