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06/03/23-12/03/23
This week I received help from George with my size change function. We coded it with a timeline which allows the player to set a specific size they wanted to be by holding down the shrink or grow button. We did this by starting and ending timelines. I also started to look at my GDD […]
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30/02/23-05/03/23
This week I spent a lot more time on my game than my fundamentals. I started by creating a basic size changing mechanic that allows the player to shrink and grow. I then wanted to do some work on my gravity gun. I struggled with this and only manged to get it partially complete. I […]
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23/02/23-29/02/23
I spent this week going over a few more of my fundamentals tasks. I was able to create a moving box that follows the player when a specific key is pressed. I also made it so when the box gets within a specific range of the player it stops following. We also looked at GDDs. […]
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16-22/01/23
We started off the week by going over the unit and also looking at the write up in detail. In terms of the fundamentals I was able to get the box to move towards the player when the F key is pressed. This meant that I had now completed 4 out of 5 of the […]
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09-15/01/23
For the first week back we looked at the basics of unreal engine 5 and how it worked. Doing this allowed me to get a feel of UE5 as I had only briefly been on there before to play around with certain elements of it. We then started the unreal fundamentals and I created a […]
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21/11/22 – 27/11/22
On Monday I was able to finish all of my fundamentals tasks which I had yet to complete and I also received all of my feedback from my friends who I sent my game out too. I took note of all of their feedback and highlighted the most mentioned. I then put the most mentioned […]
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14/11/22 – 20/11/22
This week I was able to add in a powerup to my game which spawns in when the player reaches a certain amount of kills. When the player meets this threshold the powerup falls down from the middle of the map. When collided with the player will have the ability to shoot two bullets at […]
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7/11/22 – 13/11/22
This week my main focus was completing my 2D game so I would have enough time available for testing and my write up. I managed to create a collision between my ship and the enemy which destroys them both on contact. When this happens the game ends and text displaying “Game Over” appears on the […]
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31/10/22 – 6/11/22
This week we first looked at binary which I understood quite well as I had done it before. I understood how to add and subtract and I am quite confident with binary as a whole. After doing this we moved onto our game and I was able to add a few features. With some help […]
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24/10/22 – 30/10/22
This week we started the main segment of the unit which was developing a 2d game in java script. We first had to start by practicing and playing about with phaser which we are going to use to help develop our game. We did this to help us understand how phaser works and how we […]