30/02/23-05/03/23


This week I spent a lot more time on my game than my fundamentals. I started by creating a basic size changing mechanic that allows the player to shrink and grow. I then wanted to do some work on my gravity gun. I struggled with this and only manged to get it partially complete. I was able to get the gun to detect when the laser collided with objects but I did not get further than that. For my fundamentals I did a lot of UI work like a crosshair. I also included a working health bar and a change in camera as the player sprinted. This helped me tick off a few fundamental tasks.


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